Film and TV Language: Sound Analysis

 

Diegetic sound:

- Sound effects: sound effects such as footsteps, wood creaks, props, etc. are used to varying effects and volumes to showcase the gravity of the situation to the audience
- Dialogue: characters/actors speak to each other or against the killer (Myers) in fear or co-ordination

Non-diegetic sound:

- Music: showcased during intense scenes/battles between actors - auditory queue to the audience to signify danger and/or fear; subsequently, the lack of music in some scenes makes it easier for the audience to live the fear that the characters/actors feel, as they can hear even the quietest sound effects, giving a sense of uneasiness and unfamiliarity

The use of diegetic/non-diegetic sound here makes the audience emphasise with the cast as they experience the same fear they feel. They are used in such a way to provide visceral pleasure to the audience as the studio who made the movie intends to invoke fear in their audience.

Parallel sound:

- Music: the music shown here is eerie and gloomy sounding, which relates to what is happening on screen - this is what the audience expects to hear

- Sound effects: the sound effects vary in volume as characters fight and/or get injured - the use of these sound effects sync to the scene and properly show the action present

Contrapuntal sound:

- Sound effects: contrasting sound effect once audience finds out that a character is not scared, rather tricking/luring Michael into getting shot - subverts horror movie stereotypes that characters are too fearful to retaliate, and surprises the audience, providing visceral and vicarious pleasure as they cheer on for the characters on-screen.

The use of parallel and contrapuntal sound in these scenes/shots surprise the audience and catch them off-guard.

There weren't many examples of sound bridges in this extract, but there were some as the sound effects blended/carried on between shots and scenes to provide flow and structural integrity.

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